Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 231, 24, 16, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 231, 24, 16, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 231, 24, 16, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Ah..."])
    ShowText(["Living in a tent is tough..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...It's really pitiful, isn't it?"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_evaq_st04b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["evaq_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["W-What is wrong with you guys!"])
    ShowText(["Don't look! Don't look at me living in a tent!"])
    ConditionalBranch([4, 56, 0])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami>"])
      ShowText(["(I don't want to end up like this...)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["What a lamentable situation..."])
    ShowText(["Why don't you try to work properly!"])
    ShowTextAttributes(["evaq_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["It's in my nature not to serve others!"])
    ShowText(["I could never do something as miserable as working!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I think living in a tent is more miserable..."])
    ShowTextAttributes(["evaq_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["It's because of you all that it turned out like this!"])
    ShowText(["From living like a queen to being reduced to tent living!"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Isn't that just misplaced resentment?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, it's true that she was driven out of the village..."])
    ShowText(["I think it's quite a legitimate grudge."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Indeed, that's also true..."])
    ShowPicture([5, "80_evaq_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["For that reason, I will settle this grudge."])
    ShowText(["Defeating the hero means a feast tonight!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["I wouldn't want to suffer divine punishment twice... I'll grant your wish."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 611, 0])
      ShowTextAttributes(["evaq_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Eva’>"])
      ShowText(["Really, such a miserable sight..."])
      ShowTextAttributes(["evaq_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Eva>"])
      ShowText(["Wah, a fake appeared!"])
      ShowText(["You intend to take my place!?"])
      ShowTextAttributes(["evaq_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Eva’>"])
      ShowText(["What do you plan to do by taking the place of a fallen tent-dwelling succubus?"])
      ShowTextAttributes(["evaq_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Eva>"])
      ShowText(["That's terrible! I absolutely won't forgive you!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1879, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_evaq_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Ugh... I lost again..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop attacking the men of Monte Carlo already!"])
    ShowPicture([5, "80_evaq_st04b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["evaq_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["What do you expect me to do from now on!"])
    ShowText(["I can't live without eating either!"])
    ShowTextAttributes(["evaq_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Flowing from place to place, chased and being chased..."])
    ShowText(["Just when I thought I found a decent town, am I being chased again?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I feel like I've had this miserable exchange before..."])
    ConditionalBranch([4, 143, 0])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>"])
      ShowText(["Isn't it strange? I feel that way too."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, let's stay calm here..."])
    ShowTextAttributes(["evaq_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Hmph, I don't need your sympathy."])
    ShowText(["At this point, you'll take responsibility for this!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(611)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Queen Eva forcefully and quickly joined the party without a moment to refuse!"])
    ControlVariables([1161, 1161, 0, 0, 7])
    Wait([60])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Again?"])
    ShowText(["You're the second one to take in a NEET!"])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Well, it's okay, isn't it?"])
    ShowText(["If you can support one person, you can support two, right...?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Good grief, really..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["(Actually, I feel like there are others who aren't working too...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the end, it has come to this..."])
    ShowText(["Anyway, I won't have to attack the men of Monte Carlo anymore."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Thank you, my comrades who love justice, for fighting alongside me."])
    ShowText(["With this, peace will return to the town of Monte Carlo."])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Um, what about my father—"])
    ShowText(["No, why are you being a hero?"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["What I'm doing is just a mere imitation."])
    ShowText(["Once, there was a real hero in the town of Monte Carlo."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["A girl who called herself Justice Kaiser..."])
    ShowText(["She tried to uphold justice, but because of that, she died."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["After justice disappeared from Monte Carlo, I drifted to that town."])
    ShowText(["In a vacant house where I was a burden, I found this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([635, 0, 0, 1])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["A homemade belt created by a young girl who admired heroes—"])
    ShowText(["Having found this under the floor, I decided to inherit her will."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["With the soul of Justice Kaiser dwelling in my heart...!"])
    ShowText(["I will continue to fight for justice!"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["That was the case..."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Even now, in the world, the weak are suffering at the hands of monsters."])
    ShowText(["I must defeat the Dark Goddess and overturn such a brutal world."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh, what a coincidence."])
    ShowText(["We are also on an adventure to defeat the Dark Goddess."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["What a surprise, we share the same aspiration!"])
    ShowText(["Then, let us go together!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, let's fight together!!"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["SabasaMan officially joined the party!"])
    Wait([30])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["...In the end, it turned out like this."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["To become a fragment of the soul and be sent to another world..."])
    ShowText(["To fight for the weak, how very much like my father."])
    ConditionalBranch([0, 1526, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, the fragment of King of Sabasa's soul—"])
      ShowText(["One of the released fragments has been found."])
      ConditionalBranch([0, 7087, 0])
        ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
        ShowText(["\\n<Sarasa>"])
        ShowText(["That aside..."])
        ShowText(["The other me is a hero, huh?"])
        ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
        ShowText(["\\n<Sarasa>"])
        ShowText(["I like someone like you, ahahahaha!!"])
        ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
        ShowText(["\\n<SabasaMan>"])
        ShowText(["I also like a lady like you."])
        ShowText(["AHAHAHAHAHAHA!!"])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>"])
        ShowText(["……………………"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["And the other one has already joined the party."])
        ShowText(["Now that the two of us are together, let's go meet the Sabasa Soul in Tartarus again—"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2478, 1])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>"])
      ShowText(["……………………"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["I sense the presence of the earth spirit in this ruin."])
      ShowText(["Before we leave here, why not meet them?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The earth spirit of the monster realm..."])
      ShowText(["If we can borrow their power, it might strengthen our forces."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Somewhere in this ruin, there is said to be a monster realm earth spirit."])
      ShowText(["If we have the time, it might be good to meet them—"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_safar\", @volume=100, @pitch=100)"])
    Script(["gain_medal(126)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([320, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inside the talisman, there were emergency supplies..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])
